Graphics and Presentation
The character,
Bayonetta, much like most aspects of the game, is extremely extravagant and literally dripping with sex appeal. Backgrounds and environments are modelled to a decent level of polish as are most characters seen throughout the story. At times the games colour looks a little drained and in comparison to some recently released games, can occasionally look rather dull. That said, the game is still full of neat touches that bring out the best in
Bayonetta such as with every new character introduced, players will be treated to a book opening style sequence revealing the creatures name and affiliation. It is touches like these that add to the style of the game.
Bayonetta herself is definitely the star of this show with all her actions and animations remaining smooth & fluid.
The games story revolves around two ancient jewels, three parallel worlds and some sexy ass witching shenanigans. This is told via two methods and the madcap story ties this bountiful action fest together perfectly. The first method of story telling is by way of some very tasty looking cut-scenes. These cut-scenes are, more often than not, frantic action packed affairs seeing
Bayonetta kick some angelic ass while also pulling off some very compromising positions. The other being some slightly less tasty semi animated storyboard sequences. Personally I would much rather the games cut-scenes be maintain throughout, but the storyboard sequences get the job done.
Bayonetta is by know means short on action. Players will be placed in some craziest set pieces, from being chased through narrow town streets by lava, battling angelic beings on a structure plummeting through the air, to facing off against huge bosses as they literally shake the ground beneath your feet.
One thing I felt let this game down was the drawn out load times, even with the option to practice combos while the game loads still leaves the time gap very much noticeable. I would rather have a 10min install when booting up the game than having my experience fractured by frequent loading screens. Not game destroying but highly inconvenient.
SoundBayonetta moves slightly away from convention when it comes to audio. While most action based games go for head-banging metal, or symbol-crashing rock to accompany their action packed onslaught on gamers senses,
Bayonetta sticks to a more jazzy optimistic approach, further adding to a package already overflowing with sex appeal and style. One memorable moment early in the game sees players kick some angel booty to a remixed version of Fly Me To The Moon.
GameplayThe opening narrative is told while you and a mysterious other, kick some angel ass while plummeting through the sky onto the crumbling remains of some ravaged structure. You sense then that you are about to experience a full on action fest and the ride of your life.
Bayonetta plays out like most action games and sees players move from stage to stage, kicking ass, solving puzzles and furthering the games narrative. The most important of these three elements by far is the ass kicking. In a similar vein to Devil May Cry 4, during combat players are confined to arena type areas in which battles take place, with exits being sealed by glyphs. Each area of combat is graded when complete, awarding either gold, silver or bronze medals. Also at the end of every chapter, Deaths, Items Used, Medals Awarded and Combo Count, all come in to play when determining end of chapter scores and trophies. So the better the performance , the higher the ending grade.
The games combat system is easy to get to understand, initially players will be throwing punches, kicks & wielding four rose tinted pistols. As well as four pistols attached to her feet and hands
Bayonetta can acquire additional weapons by collecting records dropped by felled enemies or spending collected Halo's (the games currency) at Rodin's bar the Gates of Hell. As well as other gun variations, players can wield a Katana, Claws and even a Snake-skinned whip. If you'd rather save your Halo's to spend on items and techniques, the option to pick up anything from Giant Axes to Trumpets dropped by defeated enemies is always there.
During combat, players also have the ability to dodge enemy attacks with a tap of R2 and preformed at just the right moment they'll enter a state called witch time which sees all enemies slow to a crawl, giving you plenty of time to unleash some death dealing and devastating combinations. To add insult to injury, if players build up enough magic power they'll be able to unleash some even more devastating and sometimes hilarious funny finishing moves. Although the game offers players a load of variations in offensive attacks, the game still offers a tough challenge. If players are not careful they'll be overwhelmed by the hordes of angelic beasts thrown their way.

As players delve deeper into the games world they'll unlock moves such as the witch walk, which accompanied by a blue aura around your feet enables you to walk on walls, then there's the panther transformation, which increases speed, agility and manoeuvrability and can be preformed at any time. Having acquired these abilities, things really open up, giving the game a unique edge on the combat front and adding some rarely seen elements to the games combat mechanics.
To compliment the games frantic combat there is some light puzzle solving to contend with. This involves both slowing and rewinding time, breaking up the action perfectly. As well as exploration and puzzle solving, players will also, on occasion, be interacting with cut-scenes via QTE (Quick Time Event) Sequences, which look awesome and add a further frantic layer to the action.
A cool little feature added to proceedings is, after every chapter players can take part in an arcade style mini game called Bullet Arcade, in which they'll have to shoot angels to score points and at the end of every round either spend them on items or exchange them for halo's.
Another neat feature is that players are free to try out any techniques in a practice arena before they part with there hard earned Halos, so if you're after a sweet move to finish your favourite or most used combo you'll be able to literally try before you buy.
Closing CommentsWhen I first started up
Bayonetta my thoughts were that it was ok, looks pretty enough, although old school Devil May Cry / Ninja Gaiden-esqe type combat mechanics. A few hours later those thoughts were replaced by feelings of admiration for this game. I've been hooked ever since.
Bayonetta is awesome and a game all action fans must experience, housing some of the most swift and fluid combat experienced. It comprises a huge pick and mix of many game ideas from its genre, with some cool and crazy ones of its own. I would recommend every gamer to go out and buy this awesome action game,
Bayonetta now.
4.5 / 5
Simon Currie - Reviews at GAMES Basement